"use strict";
var _a;
Object.defineProperty(exports, "__esModule", { value: true });
var tslib_1 = require("tslib");
var React = require("react");
var DirectionalHint_1 = require("../../common/DirectionalHint");
var Utilities_1 = require("../../Utilities");
var positioning_1 = require("../../utilities/positioning");
var Popup_1 = require("../../Popup");
var Utilities_2 = require("../../Utilities");
var Styling_1 = require("../../Styling");
var ANIMATIONS = (_a = {},
    _a[positioning_1.RectangleEdge.top] = Styling_1.AnimationClassNames.slideUpIn10,
    _a[positioning_1.RectangleEdge.bottom] = Styling_1.AnimationClassNames.slideDownIn10,
    _a[positioning_1.RectangleEdge.left] = Styling_1.AnimationClassNames.slideLeftIn10,
    _a[positioning_1.RectangleEdge.right] = Styling_1.AnimationClassNames.slideRightIn10,
    _a);
var getClassNames = Utilities_2.classNamesFunction({
    disableCaching: true
});
var BEAK_ORIGIN_POSITION = { top: 0, left: 0 };
// Microsoft Edge will overwrite inline styles if there is an animation pertaining to that style.
// To help ensure that edge will respect the offscreen style opacity
// filter needs to be added as an additional way to set opacity.
var OFF_SCREEN_STYLE = { opacity: 0, filter: 'opacity(0)' };
// role and role description go hand-in-hand. Both would be included by spreading getNativeProps for a basic element
// This constant array can be used to filter these out of native props spread on callout root and apply them together on
// calloutMain (the Popup component within the callout)
var ARIA_ROLE_ATTRIBUTES = ['role', 'aria-roledescription'];
var CalloutContentBase = /** @class */ (function (_super) {
    tslib_1.__extends(CalloutContentBase, _super);
    function CalloutContentBase(props) {
        var _this = _super.call(this, props) || this;
        _this._hostElement = React.createRef();
        _this._calloutElement = React.createRef();
        _this._hasListeners = false;
        _this._disposables = [];
        _this.dismiss = function (ev) {
            var onDismiss = _this.props.onDismiss;
            if (onDismiss) {
                onDismiss(ev);
            }
        };
        _this._dismissOnScroll = function (ev) {
            var preventDismissOnScroll = _this.props.preventDismissOnScroll;
            if (_this.state.positions && !preventDismissOnScroll) {
                _this._dismissOnClickOrScroll(ev);
            }
        };
        _this._dismissOnResize = function (ev) {
            var preventDismissOnResize = _this.props.preventDismissOnResize;
            if (!preventDismissOnResize) {
                _this.dismiss(ev);
            }
        };
        _this._dismissOnLostFocus = function (ev) {
            var preventDismissOnLostFocus = _this.props.preventDismissOnLostFocus;
            if (!preventDismissOnLostFocus) {
                _this._dismissOnClickOrScroll(ev);
            }
        };
        _this._setInitialFocus = function () {
            if (_this.props.setInitialFocus && !_this._didSetInitialFocus && _this.state.positions && _this._calloutElement.current) {
                _this._didSetInitialFocus = true;
                _this._async.requestAnimationFrame(function () { return Utilities_1.focusFirstChild(_this._calloutElement.current); }, _this._calloutElement.current);
            }
        };
        _this._onComponentDidMount = function () {
            _this._addListeners();
            if (_this.props.onLayerMounted) {
                _this.props.onLayerMounted();
            }
            _this._updateAsyncPosition();
            _this._setHeightOffsetEveryFrame();
        };
        _this._mouseDownOnPopup = function () {
            _this._isMouseDownOnPopup = true;
        };
        _this._mouseUpOnPopup = function () {
            _this._isMouseDownOnPopup = false;
        };
        _this._async = new Utilities_1.Async(_this);
        _this._didSetInitialFocus = false;
        _this.state = {
            positions: undefined,
            slideDirectionalClassName: undefined,
            // @TODO it looks like this is not even being used anymore.
            calloutElementRect: undefined,
            heightOffset: 0
        };
        _this._positionAttempts = 0;
        return _this;
    }
    CalloutContentBase.prototype.componentDidUpdate = function () {
        if (!this.props.hidden) {
            this._setInitialFocus();
            if (!this._hasListeners) {
                this._addListeners();
            }
            this._updateAsyncPosition();
        }
        else {
            if (this._hasListeners) {
                this._removeListeners();
            }
        }
    };
    CalloutContentBase.prototype.shouldComponentUpdate = function (newProps, newState) {
        if (!newProps.shouldUpdateWhenHidden && this.props.hidden && newProps.hidden) {
            // Do not update when hidden.
            return false;
        }
        return !Utilities_1.shallowCompare(this.props, newProps) || !Utilities_1.shallowCompare(this.state, newState);
    };
    // tslint:disable-next-line function-name
    CalloutContentBase.prototype.UNSAFE_componentWillMount = function () {
        this._setTargetWindowAndElement(this._getTarget());
    };
    CalloutContentBase.prototype.componentWillUnmount = function () {
        this._async.dispose();
        this._disposables.forEach(function (dispose) { return dispose(); });
    };
    // tslint:disable-next-line function-name
    CalloutContentBase.prototype.UNSAFE_componentWillUpdate = function (newProps) {
        // If the target element changed, find the new one. If we are tracking target with class name, always find element because we
        // do not know if fabric has rendered a new element and disposed the old element.
        var newTarget = this._getTarget(newProps);
        var oldTarget = this._getTarget();
        if ((newTarget !== oldTarget || typeof newTarget === 'string' || newTarget instanceof String) && !this._blockResetHeight) {
            this._maxHeight = undefined;
            this._setTargetWindowAndElement(newTarget);
        }
        if (newProps.gapSpace !== this.props.gapSpace || this.props.beakWidth !== newProps.beakWidth) {
            this._maxHeight = undefined;
        }
        if (newProps.finalHeight !== this.props.finalHeight) {
            this._setHeightOffsetEveryFrame();
        }
        // Ensure positioning is recalculated when we are about to show a persisted menu.
        if (this._didPositionPropsChange(newProps, this.props)) {
            this._maxHeight = undefined;
            // Target might have been updated while hidden.
            this._setTargetWindowAndElement(newTarget);
            this.setState({
                positions: undefined
            });
            this._didSetInitialFocus = false;
            this._bounds = undefined;
        }
        this._blockResetHeight = false;
    };
    CalloutContentBase.prototype.componentDidMount = function () {
        if (!this.props.hidden) {
            this._onComponentDidMount();
        }
    };
    CalloutContentBase.prototype.render = function () {
        // If there is no target window then we are likely in server side rendering and we should not render anything.
        if (!this._targetWindow) {
            return null;
        }
        var target = this.props.target;
        var _a = this.props, styles = _a.styles, style = _a.style, ariaLabel = _a.ariaLabel, ariaDescribedBy = _a.ariaDescribedBy, ariaLabelledBy = _a.ariaLabelledBy, className = _a.className, isBeakVisible = _a.isBeakVisible, children = _a.children, beakWidth = _a.beakWidth, calloutWidth = _a.calloutWidth, calloutMaxWidth = _a.calloutMaxWidth, finalHeight = _a.finalHeight, _b = _a.hideOverflow, hideOverflow = _b === void 0 ? !!finalHeight : _b, backgroundColor = _a.backgroundColor, calloutMaxHeight = _a.calloutMaxHeight, onScroll = _a.onScroll, _c = _a.shouldRestoreFocus, shouldRestoreFocus = _c === void 0 ? true : _c;
        target = this._getTarget();
        var positions = this.state.positions;
        var getContentMaxHeight = this._getMaxHeight() ? this._getMaxHeight() + this.state.heightOffset : undefined;
        var contentMaxHeight = calloutMaxHeight && getContentMaxHeight && calloutMaxHeight < getContentMaxHeight ? calloutMaxHeight : getContentMaxHeight;
        var overflowYHidden = hideOverflow;
        var beakVisible = isBeakVisible && !!target;
        this._classNames = getClassNames(styles, {
            theme: this.props.theme,
            className: className,
            overflowYHidden: overflowYHidden,
            calloutWidth: calloutWidth,
            positions: positions,
            beakWidth: beakWidth,
            backgroundColor: backgroundColor,
            calloutMaxWidth: calloutMaxWidth
        });
        var overflowStyle = tslib_1.__assign({}, style, { maxHeight: contentMaxHeight }, (overflowYHidden && { overflowY: 'hidden' }));
        var visibilityStyle = this.props.hidden ? { visibility: 'hidden' } : undefined;
        // React.CSSProperties does not understand IRawStyle, so the inline animations will need to be cast as any for now.
        var content = (React.createElement("div", { ref: this._hostElement, className: this._classNames.container, style: visibilityStyle },
            React.createElement("div", tslib_1.__assign({}, Utilities_1.getNativeProps(this.props, Utilities_1.divProperties, ARIA_ROLE_ATTRIBUTES), { className: Utilities_1.css(this._classNames.root, positions && positions.targetEdge && ANIMATIONS[positions.targetEdge]), style: positions ? positions.elementPosition : OFF_SCREEN_STYLE, tabIndex: -1, 
                // See https://developer.mozilla.org/en-US/docs/Web/HTML/Element/button#Clicking_and_focus
                ref: this._calloutElement }),
                beakVisible && React.createElement("div", { className: this._classNames.beak, style: this._getBeakPosition() }),
                beakVisible && React.createElement("div", { className: this._classNames.beakCurtain }),
                React.createElement(Popup_1.Popup, tslib_1.__assign({}, Utilities_1.getNativeProps(this.props, ARIA_ROLE_ATTRIBUTES), { ariaLabel: ariaLabel, ariaDescribedBy: ariaDescribedBy, ariaLabelledBy: ariaLabelledBy, className: this._classNames.calloutMain, onDismiss: this.dismiss, onScroll: onScroll, shouldRestoreFocus: shouldRestoreFocus, style: overflowStyle, onMouseDown: this._mouseDownOnPopup, onMouseUp: this._mouseUpOnPopup }), children))));
        return content;
    };
    CalloutContentBase.prototype._dismissOnClickOrScroll = function (ev) {
        var target = ev.target;
        var isEventTargetOutsideCallout = this._hostElement.current && !Utilities_1.elementContains(this._hostElement.current, target);
        // If mouse is pressed down on callout but moved outside then released, don't dismiss the callout.
        if (isEventTargetOutsideCallout && this._isMouseDownOnPopup) {
            this._isMouseDownOnPopup = false;
            return;
        }
        if ((!this._target && isEventTargetOutsideCallout) ||
            (ev.target !== this._targetWindow &&
                isEventTargetOutsideCallout &&
                (this._target.stopPropagation ||
                    (!this._target || (target !== this._target && !Utilities_1.elementContains(this._target, target)))))) {
            this.dismiss(ev);
        }
    };
    CalloutContentBase.prototype._addListeners = function () {
        var _this = this;
        // This is added so the callout will dismiss when the window is scrolled
        // but not when something inside the callout is scrolled. The delay seems
        // to be required to avoid React firing an async focus event in IE from
        // the target changing focus quickly prior to rendering the callout.
        this._async.setTimeout(function () {
            _this._disposables.push(Utilities_1.on(_this._targetWindow, 'scroll', _this._dismissOnScroll, true), Utilities_1.on(_this._targetWindow, 'resize', _this._dismissOnResize, true), Utilities_1.on(_this._targetWindow.document.documentElement, 'focus', _this._dismissOnLostFocus, true), Utilities_1.on(_this._targetWindow.document.documentElement, 'click', _this._dismissOnLostFocus, true));
            _this._hasListeners = true;
        }, 0);
    };
    CalloutContentBase.prototype._removeListeners = function () {
        this._disposables.forEach(function (dispose) { return dispose(); });
        this._disposables = [];
        this._hasListeners = false;
    };
    CalloutContentBase.prototype._updateAsyncPosition = function () {
        var _this = this;
        this._async.requestAnimationFrame(function () { return _this._updatePosition(); }, this._calloutElement.current);
    };
    CalloutContentBase.prototype._getBeakPosition = function () {
        var positions = this.state.positions;
        var beakPostionStyle = tslib_1.__assign({}, (positions && positions.beakPosition ? positions.beakPosition.elementPosition : null));
        if (!beakPostionStyle.top && !beakPostionStyle.bottom && !beakPostionStyle.left && !beakPostionStyle.right) {
            beakPostionStyle.left = BEAK_ORIGIN_POSITION.left;
            beakPostionStyle.top = BEAK_ORIGIN_POSITION.top;
        }
        return beakPostionStyle;
    };
    CalloutContentBase.prototype._updatePosition = function () {
        // Try to update the target, page might have changed
        this._setTargetWindowAndElement(this._getTarget());
        var positions = this.state.positions;
        var hostElement = this._hostElement.current;
        var calloutElement = this._calloutElement.current;
        // If we expect a target element to position against, we need to wait until `this._target` is resolved. Otherwise
        // we can try to position.
        var expectsTarget = !!this.props.target;
        if (hostElement && calloutElement && (!expectsTarget || this._target)) {
            var currentProps = void 0;
            currentProps = Utilities_1.assign(currentProps, this.props);
            currentProps.bounds = this._getBounds();
            currentProps.target = this._target;
            // If there is a finalHeight given then we assume that the user knows and will handle
            // additional positioning adjustments so we should call positionCard
            var newPositions = this.props.finalHeight
                ? positioning_1.positionCard(currentProps, hostElement, calloutElement, positions)
                : positioning_1.positionCallout(currentProps, hostElement, calloutElement, positions);
            // Set the new position only when the positions are not exists or one of the new callout positions are different.
            // The position should not change if the position is within 2 decimal places.
            if ((!positions && newPositions) ||
                (positions && newPositions && !this._arePositionsEqual(positions, newPositions) && this._positionAttempts < 5)) {
                // We should not reposition the callout more than a few times, if it is then the content is likely resizing
                // and we should stop trying to reposition to prevent a stack overflow.
                this._positionAttempts++;
                this.setState({
                    positions: newPositions
                });
            }
            else if (this._positionAttempts > 0) {
                // Only call the onPositioned callback if the callout has been re-positioned at least once.
                this._positionAttempts = 0;
                if (this.props.onPositioned) {
                    this.props.onPositioned(this.state.positions);
                }
            }
        }
    };
    CalloutContentBase.prototype._getBounds = function () {
        if (!this._bounds) {
            var bounds = this.props.bounds;
            var currentBounds = typeof bounds === 'function' ? bounds(this.props.target, this._targetWindow) : bounds;
            if (!currentBounds) {
                currentBounds = {
                    top: 0 + this.props.minPagePadding,
                    left: 0 + this.props.minPagePadding,
                    right: this._targetWindow.innerWidth - this.props.minPagePadding,
                    bottom: this._targetWindow.innerHeight - this.props.minPagePadding,
                    width: this._targetWindow.innerWidth - this.props.minPagePadding * 2,
                    height: this._targetWindow.innerHeight - this.props.minPagePadding * 2
                };
            }
            this._bounds = currentBounds;
        }
        return this._bounds;
    };
    // Max height should remain as synchronous as possible, which is why it is not done using set state.
    // It needs to be synchronous since it will impact the ultimate position of the callout.
    CalloutContentBase.prototype._getMaxHeight = function () {
        var _this = this;
        if (!this._maxHeight) {
            if (this.props.directionalHintFixed && this._target) {
                var beakWidth = this.props.isBeakVisible ? this.props.beakWidth : 0;
                var gapSpace = this.props.gapSpace ? this.props.gapSpace : 0;
                // Since the callout cannot measure it's border size it must be taken into account here. Otherwise it will
                // overlap with the target.
                var totalGap_1 = gapSpace + beakWidth;
                this._async.requestAnimationFrame(function () {
                    if (_this._target) {
                        _this._maxHeight = positioning_1.getMaxHeight(_this._target, _this.props.directionalHint, totalGap_1, _this._getBounds(), _this.props.coverTarget);
                        _this._blockResetHeight = true;
                        _this.forceUpdate();
                    }
                }, this._target);
            }
            else {
                this._maxHeight = this._getBounds().height;
            }
        }
        return this._maxHeight;
    };
    CalloutContentBase.prototype._arePositionsEqual = function (positions, newPosition) {
        return (this._comparePositions(positions.elementPosition, newPosition.elementPosition) &&
            this._comparePositions(positions.beakPosition.elementPosition, newPosition.beakPosition.elementPosition));
    };
    CalloutContentBase.prototype._comparePositions = function (oldPositions, newPositions) {
        for (var key in newPositions) {
            // This needs to be checked here and below because there is a linting error if for in does not immediately have an if statement
            if (newPositions.hasOwnProperty(key)) {
                var oldPositionEdge = oldPositions[key];
                var newPositionEdge = newPositions[key];
                if (oldPositionEdge !== undefined && newPositionEdge !== undefined) {
                    if (oldPositionEdge.toFixed(2) !== newPositionEdge.toFixed(2)) {
                        return false;
                    }
                }
                else {
                    return false;
                }
            }
        }
        return true;
    };
    CalloutContentBase.prototype._setTargetWindowAndElement = function (target) {
        var currentElement = this._calloutElement.current;
        if (target) {
            if (typeof target === 'string') {
                var currentDoc = Utilities_1.getDocument(currentElement);
                this._target = currentDoc ? currentDoc.querySelector(target) : null;
                this._targetWindow = Utilities_1.getWindow(currentElement);
            }
            else if (target.stopPropagation) {
                this._targetWindow = Utilities_1.getWindow(target.toElement);
                this._target = target;
            }
            else if (target.getBoundingClientRect) {
                var targetElement = target;
                this._targetWindow = Utilities_1.getWindow(targetElement);
                this._target = target;
            }
            else if (target.current !== undefined) {
                this._target = target.current;
                this._targetWindow = Utilities_1.getWindow(this._target);
                // HTMLImgElements can have x and y values. The check for it being a point must go last.
            }
            else {
                this._targetWindow = Utilities_1.getWindow(currentElement);
                this._target = target;
            }
        }
        else {
            this._targetWindow = Utilities_1.getWindow(currentElement);
        }
    };
    CalloutContentBase.prototype._setHeightOffsetEveryFrame = function () {
        var _this = this;
        if (this._calloutElement.current && this.props.finalHeight) {
            this._setHeightOffsetTimer = this._async.requestAnimationFrame(function () {
                var calloutMainElem = _this._calloutElement.current && _this._calloutElement.current.lastChild;
                if (!calloutMainElem) {
                    return;
                }
                var cardScrollHeight = calloutMainElem.scrollHeight;
                var cardCurrHeight = calloutMainElem.offsetHeight;
                var scrollDiff = cardScrollHeight - cardCurrHeight;
                _this.setState({
                    heightOffset: _this.state.heightOffset + scrollDiff
                });
                if (calloutMainElem.offsetHeight < _this.props.finalHeight) {
                    _this._setHeightOffsetEveryFrame();
                }
                else {
                    _this._async.cancelAnimationFrame(_this._setHeightOffsetTimer, _this._calloutElement.current);
                }
            }, this._calloutElement.current);
        }
    };
    // Whether or not the current positions should be reset
    CalloutContentBase.prototype._didPositionPropsChange = function (newProps, oldProps) {
        return (!newProps.hidden && newProps.hidden !== oldProps.hidden) || newProps.directionalHint !== oldProps.directionalHint;
    };
    CalloutContentBase.prototype._getTarget = function (props) {
        if (props === void 0) { props = this.props; }
        var target = props.target;
        return target;
    };
    CalloutContentBase.defaultProps = {
        preventDismissOnLostFocus: false,
        preventDismissOnScroll: false,
        preventDismissOnResize: false,
        isBeakVisible: true,
        beakWidth: 16,
        gapSpace: 0,
        minPagePadding: 8,
        directionalHint: DirectionalHint_1.DirectionalHint.bottomAutoEdge
    };
    return CalloutContentBase;
}(React.Component));
exports.CalloutContentBase = CalloutContentBase;
//# sourceMappingURL=CalloutContent.base.js.map